Beat the Target
Each episode publishes a target score or survival threshold. Hit it during an active bounty window and your run is eligible for a payout.
A complete specification of the Other World Projex: the RIBBIT token, the shared bounty treasury, the five arcade cabinets, and the six-phase roadmap from Genesis to OtherWorld Expansion.
01 · Project Overview
Other World Projex is a neon-lit arcade on-chain. Five cabinets stand in the hall — Fraud Frog Exterminator, Frogris, Pac-Frog, Worm Frog, and Frogger — and every one of them is a bounty. Hold the RIBBIT token and you are not a spectator; you are a bounty hunter, licensed to play the cabinets, beat the targets, and claim from a shared treasury.
The arcade is open to everyone. Play is free and requires no wallet — connect Phantom only when you are ready to claim a bounty. The treasury is a single shared pool that funds every episode payout, so every hunter is drawing from the same well. The more you hold, the more bounties you can claim.
This white paper specifies the protocol end to end: the RIBBIT token and its allocation, the bounty mechanics that route treasury payouts to verified winners, the five arcade games and their scoring targets, and the six-phase roadmap that carries the Other World from Genesis to a governed, cross-chain bounty network.
02 · RIBBIT Tokenomics
RIBBIT is the native bounty token of the Other World. It is the license to claim: the more you hold, the more bounties you can draw from the shared treasury. RIBBIT launched on pump.fun and graduated from the bonding curve to trade on Raydium.
The supply is fixed at one billion tokens with no mint authority. The largest single allocation — sixty percent — is reserved for the bounty treasury that funds every arcade payout. The treasury wallet is public and its flows are reported transparently each season.
Bounty Treasury
Funds every arcade bounty payout
Liquidity
Raydium pool post-bonding-curve
Founder Allocation
Team, locked, vests over seasons
Community Rewards
Airdrops, contests, partner bounties
Marketing
Listings, campaigns, hunter outreach
Token Contract
EVHtwfyWoHmUM5RHi3td31sNKCc8f83XKT44ZDqnpump
Treasury Wallet
QBeudfuY2C2DjQLt1B3CjgNisV2L5KRqYzgYez7L35u
03 · Bounty Mechanics
Every arcade episode is a bounty. A target is published, a window opens, and the treasury pays out to the hunters who beat it. The bounty system is the connective tissue of the Other World — it turns play into payout without a central operator deciding who wins.
Bounties come in tiers. Seasonal top-3 payouts are the headline rewards, drawn from the shared treasury and weighted by rank. Hourly drops keep the cabinets warm between seasons, paying smaller amounts to any hunter who clears the target in the window. Hold-weighting ties claim size to RIBBIT holdings, so the token is both the license and the multiplier.
Each episode publishes a target score or survival threshold. Hit it during an active bounty window and your run is eligible for a payout.
The top three hunters on an episode's leaderboard split the largest share of the bounty, weighted by rank. Gold takes the lion's share.
Your RIBBIT holding weights your claim size. The more you hold, the larger the bounty you can draw from the shared treasury.
Smaller hourly bounties keep the arcade lively between seasonal payouts. Any hunter who beats the target in the window is eligible.
Submission
Hunters submit bug reports, feedback, and bounty suggestions through the submission portal. Qualifying submissions are reviewed and routed into the bounty queue each season.
04 · Arcade Games
The Other World arcade launched with five episodes. Each cabinet has its own mechanic, its own target, and its own bounty drawn from the shared treasury. New cabinets arrive in later roadmap phases.
Fraud frogs swarm the perimeter. Aim, fire, and clear the waves before they breach the base. Accuracy and speed compound the score multiplier.
Top exterminators split the episode bounty by kill count.
Falling frog blocks stack against the ceiling. Rotate, place, and clear lines without topping out. Line-clear combos send garbage to rival hunters.
Highest line count at the season close claims the bounty.
Eat the pellets. Dodge the ghosts. Survive the maze. Power pellets flip the hunt — turn the tables and devour the pursuers for bonus credit.
Longest survival run claims the episode bounty.
Slither, grow, and never bite your own tail. Each frog eaten extends the worm and tightens the playfield. Speed scales with length.
Longest worm at the run's end claims the episode bounty.
Hop the lanes. Dodge the traffic. Ride the logs home. Every crossing banks a frog; every misstep costs a life. The river runs faster each level.
Most crossings claimed before the run ends wins the bounty.
05 · Roadmap
The Other World ships in six phases. Each phase opens a new layer of the protocol — from the founding arcade and its treasury, through competitive seasons and self-serve bounties, to hunter credit, governance, and cross-chain expansion.
The arcade doors open. Five bounty cabinets go live, the RIBBIT token launches on pump.fun, and the shared treasury is seeded for the first hunters.
The first season of competitive bounty hunting. Leaderboards solidify, top hunters emerge, and the bounty pool is paid out to the season's champions.
The bounty system becomes self-serve. Holders propose targets, the community stakes on them, and the protocol routes treasury payouts to verified winners.
Hunter reputation becomes a portable asset. Every claimed bounty mints credit that compounds a hunter's standing and unlocks higher-tier bounties.
The treasury becomes governed by the hunters themselves. RIBBIT holders vote on bounty allocations, season structures, and new cabinet deployments.
The Other World grows beyond the founding arcade. New cabinets, cross-chain bounty bridges, and partner protocols extend the hunt to every corner of the chain.
The hunt is always open. Step up to a cabinet and claim what's on the board.
Play the Episodes