OWP
Other World Projex · White Paper

The protocol for bounty hunters of the Other World.

A complete specification of the Other World Projex: the RIBBIT token, the shared bounty treasury, the sixteen arcade cabinets, and the six-phase roadmap from Genesis to OtherWorld Expansion.

01 · Project Overview

An arcade where every cabinet is a bounty.

Other World Projex is a neon-lit arcade on-chain. Sixteen cabinets stand in the hall — Frogris, Swamp Breaker, Worm Frog, Frogger, Blackjack, Texas Hold'em Poker, and RIBBIT Roulette — and every one of them is a bounty. Hold the RIBBIT token and you are not a spectator; you are a bounty hunter, licensed to play the cabinets, beat the targets, and claim from a shared treasury.

The arcade is open to everyone. Play is free and requires no wallet — connect Phantom only when you are ready to claim a bounty. The treasury is a single shared pool that funds every episode payout, so every hunter is drawing from the same well. The more you hold, the more bounties you can claim.

This white paper specifies the protocol end to end: the RIBBIT token and its allocation, the bounty mechanics that route treasury payouts to verified winners, the sixteen arcade games and their scoring targets, and the six-phase roadmap that carries the Other World from Genesis to a governed, cross-chain bounty network.

7Arcade episodes
1Shared treasury
6Roadmap phases

02 · RIBBIT Tokenomics

One token. Fixed supply. Locked and in the wild.

RIBBIT is the native bounty token of the Other World. It is the license to claim: the more you hold, the more bounties you can draw from the shared treasury. RIBBIT launched on pump.fun and graduated from the bonding curve to trade on a Meteora DLMM liquidity pool.

The total supply is 999,999,929.314508 RIBBIT — a Token-2022 token with six decimals and no mint authority, deployed at EVHtwfyWoHmUM5RHi3td31sNKCc8f83XKT44ZDqnpump. Twenty-five percent of the supply (~250M RIBBIT) is locked on a Streamflow vesting contract, five percent (~50M RIBBIT) is allocated to the developers for ongoing development, and 25.6% (~211.2M RIBBIT) remains locked in the pump.fun escrow and community bounty pool. Fourteen-point-eight percent (147.57M RIBBIT paired with 100 SOL) seeds the Meteora DLMM liquidity pool, and seven-point-five percent backs the PumpSwap liquidity pool. The remaining forty-two-point-seven percent is currently in free circulation.

02.1 · Streamflow Lock Schedule

Streamflow Lock Schedule

These locked tokens are designated for community airdrops, contingent on reaching 1,000 unique wallets/users. This threshold ensures meaningful distribution before tokens release.

Parley Rollover Rule

If the 1,000 wallet/user threshold is not met by the time a tranche unlocks, that tranche's airdrop parleys into the next round. Every entrant from the first round receives two seats (double entries) in the next airdrop round — doubling their chances while we grow the community.

999,999,929.31Total supply (RIBBIT)
Token-2022Token standard
6Decimals
0Mint authority

Allocation

Live

Updated

Meteora DLMM · Live

Live

Pool TVL

RIBBIT Price

24h Volume

APR

Updated

Tracked Meteora Pools

Meteora DLMM Pools · Live

Token Contract

EVHtwfyWoHmUM5RHi3td31sNKCc8f83XKT44ZDqnpump

Treasury Wallet

QBeudfuY2C2DjQLt1B3CjgNisV2L5KRqYzgYez7L35u

Liquidity Pool

Meteora DLMM

Active trading venue for RIBBIT on Solana.

View Pool

03 · Bounty Mechanics

Play the cabinet. Beat the target. Claim the bounty.

Every arcade episode is a bounty. A target is published, a window opens, and the treasury pays out to the hunters who beat it. The bounty system is the connective tissue of the Other World — it turns play into payout without a central operator deciding who wins.

Bounties come in tiers. Seasonal top-3 payouts are the headline rewards, drawn from the shared treasury and weighted by rank. Hourly drops keep the cabinets warm between seasons, paying smaller amounts to any hunter who clears the target in the window. Hold-weighting ties claim size to RIBBIT holdings, so the token is both the license and the multiplier.

Beat the Target

Each episode publishes a target score or survival threshold. Hit it during an active bounty window and your run is eligible for a payout.

Top-3 Split

The top three hunters on an episode's leaderboard split the largest share of the bounty, weighted by rank. Gold takes the lion's share.

Hold-Weighted Claims

Your RIBBIT holding weights your claim size. The more you hold, the larger the bounty you can draw from the shared treasury.

Hourly Drops

Smaller hourly bounties keep the arcade lively between seasonal payouts. Any hunter who beats the target in the window is eligible.

Submission

Hunters submit bug reports, feedback, and bounty suggestions through the submission portal. Qualifying submissions are reviewed and routed into the bounty queue each season.

04 · Arcade Games

Sixteen cabinets. Sixteen bounties.

The Other World arcade launched with sixteen games. Each cabinet has its own mechanic, its own target, and its own bounty drawn from the shared treasury. New cabinets arrive in later roadmap phases.

EP 01

Frogris

Falling frog blocks stack against the ceiling. Rotate, place, and clear lines without topping out. Line-clear combos send garbage to rival hunters.

Highest line count at the season close claims the bounty.

EP 02

Swamp Breaker

Break the bricks. Catch the power-ups. Clear the swamp. Power-ups flip the hunt — turn the tables and clear the board for bonus credit.

Highest score claims the episode bounty.

EP 03

Worm Frog

Slither, grow, and never bite your own tail. Each frog eaten extends the worm and tightens the playfield. Speed scales with length.

Longest worm at the run's end claims the episode bounty.

EP 04

Frogger

Hop the lanes. Dodge the traffic. Ride the logs home. Every crossing banks a frog; every misstep costs a life. The river runs faster each level.

Most crossings claimed before the run ends wins the bounty.

EP 05

Blackjack

Sit down at the House Toad's table and wager your RIBBIT. Hit or stand against his hand, double down when the count favors you, and try to walk out with the pot before the deck turns cold.

Biggest pot claimed at the table wins the episode bounty.

EP 06

Texas Hold'em Poker

Three AI card sharks deal Texas Hold'em in the back room. Read the bots, fold or raise through the flop, turn, and river, and take the pot before they read your hand.

Largest pot claimed across the season wins the episode bounty.

EP 07

RIBBIT Roulette

The Wheelmaster runs a double-zero American wheel in the swamp's underground den. Place your bet on red or black, odd or even, or chase a single number for the full payout, then watch the 10-15 second spin decide your fate.

5,000 $RIBBIT + High Roller badge for the season's top breaker of the bank.

05 · Roadmap

Six phases from Genesis to OtherWorld Expansion.

The Other World ships in six phases. Each phase opens a new layer of the protocol — from the founding arcade and its treasury, through competitive seasons and self-serve bounties, to hunter credit, governance, and cross-chain expansion.

PHASE 01In Progress

Genesis

The arcade doors open. Sixteen bounty cabinets go live, the RIBBIT token launches on pump.fun, and the shared treasury is seeded for the first hunters.

  • RIBBIT token minted and bonded on pump.fun
  • Treasury wallet funded with the founding allocation
  • Sixteen arcade games deployed and playable free
  • Bounty submission portal opens to all token holders
PHASE 02Complete

Beta Crucible

The first season of competitive bounty hunting. Leaderboards solidify, top hunters emerge, and the bounty pool is paid out to the season's champions.

  • Seasonal leaderboard with rank-tracked bounty claims
  • Top-3 podium rewards drawn from the treasury
  • Bug-bounty and feedback bounties formalized
  • Hunter profiles with claim history and rank badges
PHASE 03In Progress

Bounty Protocol

The bounty system becomes self-serve. Holders propose targets, the community stakes on them, and the protocol routes treasury payouts to verified winners.

  • Community-proposed bounty targets with staking
  • On-chain verification of bounty completion
  • Tiered reward splits (top-3, hourly, hold-weighted)
  • Anti-sybil checks tied to RIBBIT holdings
PHASE 04In Progress

Credit Forge

The forge is live. Hunters can now burn RIBBIT tokens on Solana to mint in-game chips and credit, spendable across every arcade cabinet. The burn rate, minimum burn amount, and credit conversion rate are admin-configurable, and every burn is verified against Solana RPC before credit is issued.

  • Burn RIBBIT on Solana to receive spendable arcade chips
  • Credit usable across all arcade games and episodes
  • Admin-configurable burn rate, minimum burn, and conversion rate
  • Burns verified on-chain via Solana RPC before credit issuance
PHASE 05Planned

Dominion

The treasury becomes governed by the hunters themselves. RIBBIT holders vote on bounty allocations, season structures, and new cabinet deployments.

  • On-chain governance over treasury allocations
  • Proposal and voting weighted by RIBBIT holdings
  • Community-elected season wardens
  • Transparent treasury flow reporting
PHASE 06Planned

OtherWorld Expansion

The Other World grows beyond the founding arcade. New cabinets, cross-chain bounty bridges, and partner protocols extend the hunt to every corner of the chain.

  • New arcade cabinets beyond the original sixteen
  • Cross-chain bounty bridges for multi-network claims
  • Partner protocol integrations and co-funded bounties
  • The Other World SDK for third-party bounty builders

The hunt is always open. Step up to a cabinet and claim what's on the board.

Play the Episodes